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FEBRUARY 21-24, 2013
THE INAUGURAL EDITION OF VECTOR GAME + ART CONVERGENCE.
For 5 days, more than 70 artists, scholars and makers participated in our multi-venue programming, which included:
3 exhibitions
5 screenings
3 panel discussions
2 evenings of live performance and
4 workshops.
Vector Game + Art Convergence 2013 was curated by Prosthetic Knowledge and mrghosty (Skot Deeming).
Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices. Presenting works across a dynamic range of exhibitions, screenings, performances, lectures, and workshops, Vector acts as a critical bridge between emergent digital platforms and new media art practice. The festival was founded in 2013 as the “Vector Game Art & New Media Festival” by an independent group of artists and curators: Skot Deeming, Clint Enns, kris kim, and Katie Micak, who were later joined by Diana Poulsen and Martin Zeilinger.
PARTNERS:
Bento Miso (now Gamma Space)
InterAccess
Propeller Centre for the Visual Arts
VIDEOFAG
SPONSORS:
Ontario Arts Council
Canada Council For The Arts
Hand Eye Society
Dames Making Games
OCADU Digital Futures Initiative
Feminists In Games
LINKS TO EXHIBITIONS + EVENTS:
net.works (Exhibition) Other Worlds (Exhibition) Ludacy (Exhibition) Meditations on the Medium (Screening) A Stranger Comes to Town (Screening) Awaiting the End of the Beginning (Screening) Supercade! (Screening) F@nF_ck3ry Closing Party (Screening) Engines of Performance (Performance) Playing Personae (Performance) boardgame.remix.jam (Workshop) micro.twitch.jam (Workshop) glitch.jam (Workshop) chip.jam (Workshop) Politics of Appropriation in Game Art Play and Performance (Panel) Feminism in Games + Game Art (Panel)