Intro to Reality Capture for Virtual Places, 2018

Image by Hector Centeno. Courtesy of the artist.

Saturday, July 14
InterAccess | 11am
Workshop

An introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality. The principles and basic techniques of photogrammetry, photorealistic texturing, volumetric video and theory of spatial audio capture will be covered, and an overview on how to quickly bring them all together into a game engine in order to build virtual spaces. A basic knowledge of 3D asset production, image processing and game engine development (Unity) are recommended. Advanced users are also welcome.

Hector Centeno is a digital media artist, interactivity designer, and creative software developer with nearly two decades of experience as an independent and collaborating artist, sound designer, and interactive media programmer. His practice focuses is on immersive sound, visuals, and interactivity, and seeks to transport the audience into self-reflective states that consider existence, place and reality. He currently works at OCAD University as technical lead for augmented reality research projects, and teaches at OCADU and George Brown College.