To Utility and Beyond: Interface Experiments in New Media and Game Art, 2015

February 18 – March 13, 2015
InterAccess

Exhibition

What makes an interface? What characterizes a successful (or a failed) attempt to interface with a game, a machine, an algorithm, or another human? What are the politics of interface design, and what are its aesthetics? How are desires, hopes and fears expressed in interfaces?

To Utility and Beyond surveys recent works by a selection of international new media artists and game makers who explore these and other questions through playful, critical, and self-reflexive experimentation. The works featured in the exhibition include machinima, kinetic sculptures, experimental videogames, interactive installations, and text adventures.

Ultimately, To Utility and Beyond aims to ask how we can forge functional interfaces between different spheres of creative expression – such as media art and game art – beyond the commercial discourses dominating much of the new media landscape. As such, the works included here are emblematic of the blurring lines between aesthetic discourses that are often still considered as separate (even incompatible) entities.

Artists:
Connor Campbell (Can), Cootie Catcher with Balls (2014)
Kieran Nolan (Irl), CONTROL (2014)
Juliana Riska/Dorian Reunkrilerk/Loriane Stary/Kim Boldt (Fra), Liquidation (2013)
Kara Stone/Nadine Lessio (Can), Sext Adventure
Kim Hoang/Ben Swinden/Zachary Soares/Hamish Lambert (Can), Mouffe (2014)
Jochen Zeirzer (Aut), Coin (2013)